Schedule
Wednesday //
June
8th
Time
Event
Description
10 am –
11 am
Opening KeynoteLivestream & in-person
11:10 am –
12 pm
Introducing MRTK3 – Shaping the future of the MR Developer Experience.Livestream & in-person
Livestream & in-person
StereoKit - Mixed Reality using .NetIn-person
In-person
StereoKit is a lightweight, code-first, open-source library for building Mixed Reality experiences using C# and OpenXR! It provides easy APIs to address some of the most common and challenging aspects of development including UI, inputs, interactions, physics, shaders/material systems, working with text, asset loading, and much more. StereoKit is designed to work on HoloLens 2, desktop, or any VR device that uses the OpenXR runtime (e.g. Oculus Quest, Windows Mixed Reality, etc.). This talk contains an overview of StereoKit, an update on development, and a peek at the roadmap!
Unity XR Interaction ToolkitIn-person
In-person
1:10 pm –
2 pm
Getting started with your first MRTK3 projectLivestream & in-person
Livestream & in-person
StereoKit - Building a Mixed Reality AppIn-person
In-person
Join us for an in-depth look at using StereoKit to build an entire app! We'll walk through assembling a complete content creation tool, looking at how to build UI, work with hand inputs, and save/load content in Mixed Reality. Learn the tips and tricks that will make your development experience easier!
Updates on OpenXR for Mixed RealityIn-person
In-person
In this session, we will talk about the latest progress of OpenXR for Mixed Reality, as well as its integration to Unity, Unreal engines. We are also looking forward to the chance to directly interact with developers who are interested adopting OpenXR in their project, answer questions, and taking feedbacks.
2:10 pm –
3 pm
MRTK3 Interaction building blocksLivestream & in-person
Livestream & in-person
StereoKit - Architecture and InternalsIn-person
In-person
A deep dive into how and why StereoKit works! This talk will give you insight into how StereoKit is built, and get a peek at the code that makes it run! This is a great talk for developers that are interested in tinkering or modifying StereoKit itself, or for developers that just want a better understanding of how things work under the hood.
Unreal Engine 5: The OpenXR ConvergenceIn-person
In-person
3:40 pm –
4:30 pm
Building Rich UI for MR in MRTK3Livestream & in-person
Livestream & in-person
Introduction to Deep Learning Models in UnrealIn-person
In-person
Thursday //
June
9th
Time
Event
Description
11:10 am –
12 pm
Working with Dynamic Data and Theming in MRTK3Livestream & in-person
Livestream & in-person
Azure Remote RenderingIn-person
In-person
HoloLens in Vehicles: Moving Platform ModeIn-person
In-person
This presentation will introduce the audience to Moving Platform Mode (MPM). This mode allows the HoloLens 2 to function correctly while inside vehicles, particularly vehicles with lower maximum acceleration like ships and oil rigs. We will enumerate best practices in designing a system for use on a moving platform, and methods to maximize performance of the system.
1:10 pm –
2 pm
#Open - Deploy Everywhere with OpenXR and MRTK3Livestream & in-person
Livestream & in-person
HoloLens 2 Power Thermal Notification SDK and its Integration into Remote AssistIn-person
In-person
If your application demands high peripheral performance, consider using the PowerThermalNotification Software Development Kit (SDK) to subscribe to thermal notification events and implement your own custom mitigations. Doing so can allow the device to operate longer under high load or suboptimal conditions, in situations when an application may otherwise be terminated by the system. We will dive deep into the SDK: How to get it, how to use it, and cover how Remote Assist recently integrated the kit to prolong application life for their customers in suboptimal environments.
2:10 pm –
3 pm
Ask Us Anything – MRTK3 panel discussionLivestream & in-person
Livestream & in-person
MR and the Web with Babylon.js 5.0In-person
In-person
Discover the latest advancements to develop Mixed Reality experiences on the Web. The freshly released Babylon.js 5.0 brings WebXR light estimation, image tracking and layers, but also Babylon React Native to use the Babylon.js API to develop web AND native applications, and the Mixed Reality Toolkit for Babylon.js to add advanced XR UX elements into your experience.